How to manage LED heat? From static cooling and transient cooling

LEDs are sophisticated components that go beyond the typical challenges of semiconductor design. Since they are primarily used for lighting, they require additional elements like optical coatings, reflectors, lenses, and phosphor materials to manage light output effectively. This adds another layer of complexity to their design. However, one of the most critical aspects of LED performance is thermal management—especially for reliable solid-state lighting (SSL) systems. Understanding how to cool LEDs in both static and dynamic environments is essential for optimal performance. When it comes to thermal management, two key parameters must be monitored: the operating temperature and the maximum allowable temperature. Ideally, the operating temperature should be as low as possible to maintain high electro-optic efficiency, stable color output, and extended lifespan. High temperatures, on the other hand, can significantly reduce light output, degrade color quality, and accelerate failure mechanisms. LED manufacturers have made great strides in managing these issues, with many products designed to operate at junction temperatures up to 130°C. The PCB temperature, however, is typically around 10°C lower due to the thermal resistance of the LED package. Exceeding the rated junction temperature can drastically reduce the LED's lifetime, with each 10°C increase potentially cutting the lifespan in half. The conversion of electrical energy into light in LEDs is not very efficient. For example, high-brightness white LEDs may achieve up to 40% efficiency, while UVC LEDs might only reach 5%. The remaining energy is converted into heat, which must be efficiently removed through conduction to prevent overheating. This responsibility falls on the lighting designer or system engineer. **Static Cooling for LEDs** A common method of cooling LEDs is mounting them on a heat sink. Heat generated by the LED is conducted into the heat sink and then dissipated into the surrounding air. If a liquid or fluid is used instead, the heat sink is often referred to as a cold plate. In such cases, the system must be designed to maintain the working fluid at a temperature below the ambient environment. The efficiency of heat transfer from the LED to the heat sink depends heavily on the thermal conductivity of the materials used. As shown in Figure 1, copper has significantly higher thermal conductivity compared to aluminum, brass, and stainless steel. However, thermal conductivity is independent of material thickness. Instead, the ability to conduct heat is more closely related to thermal resistance. Thicker materials tend to have higher thermal resistance, making them less effective for heat dissipation. **Dielectric and Airflow** For medium to high-power LED arrays, thermally conductive printed circuit boards (PCBs) are commonly used. These PCBs typically feature a copper layer on top that connects to the LED, and an aluminum base underneath for heat dissipation. A dielectric layer separates the two to prevent electrical shorts. Manufacturers use various types of dielectric materials, ranging from organic to inorganic compounds, each offering different levels of thermal performance. As illustrated in Figure 2, the thermal resistance of the dielectric material plays a crucial role in overall heat transfer. Thinner dielectrics generally provide better thermal performance while still maintaining sufficient insulation. However, this figure doesn't capture all aspects of the thermal path. When using air cooling, there are multiple interfaces along the thermal path between the LED and the heat sink. These include solder joints, adhesive layers, and mechanical connections like screws. Each of these interfaces introduces additional thermal resistance, which can be variable and unpredictable over time. The total thermal resistance in the system, including interface resistances, is known as thermal impedance. Designing an efficient conduction path involves minimizing this impedance, much like designing a resistor network. In Figure 3, the analogy is clear: temperature corresponds to voltage, heat flux to current, and thermal resistance to electrical resistance. To build a complete thermal model, it’s essential to account for thermal interface resistance at every material transition.

Active Matrix LCD

Signal
Response time refers to the response speed of the Liquid Crystal Display to the input signal, that is, the response time of the liquid crystal from dark to bright or from bright to dark (the time for the brightness from 10%-->90% or 90%-->10%) , Usually in milliseconds (ms). To make this clear, we have to start with the human eye's perception of dynamic images. There is a phenomenon of "visual residue" in the human eye, and the high-speed motion picture will form a short-term impression in the human brain. Animations, movies, etc. to the latest games have applied the principle of visual residue, allowing a series of gradual images to be displayed in rapid succession in front of people's eyes to form dynamic images. The acceptable display speed of the picture is generally 24 frames per second, which is the origin of the movie playback speed of 24 frames per second. If the display speed is lower than this standard, people will obviously feel the picture pause and discomfort. Calculated according to this index, the display time of each picture needs to be less than 40ms. In this way, for the liquid crystal display, the response time of 40ms becomes a hurdle, and the display above 40ms will have obvious picture flicker, which makes people feel dizzy. If you want the image screen to reach the level of non-flicker, it is best to achieve a speed of 60 frames per second.
I used a very simple formula to calculate the number of frames per second under the corresponding response time as follows:
Response time 30ms=1/0.030=approximately 33 frames per second
Response time 25ms=1/0.025=approximately 40 frames per second
Response time 16ms=1/0.016=approximately 63 frames per second
Response time 12ms=1/0.012=approximately 83 frames of pictures displayed per second
Response time 8ms=1/0.008=approximately 125 frames per second
Response time 4ms=1/0.004=approximately 250 frames per second
Response time 3ms=1/0.003=approximately display 333 frames per second
Response time 2ms=1/0.002=approximately 500 frames per second
Response time 1ms=1/0.001=approximately 1000 frames per second
Tip: Through the above content, we understand the relationship between response time and the number of frames. From this, the response time is as short as possible. At that time, when the LCD market first started, the lowest acceptable range of response time was 35ms, mainly products represented by EIZO. Later, BenQ's FP series came out to 25ms. From 33 to 40 frames, it was basically undetectable, and it was really quality. The change is 16ms, displaying 63 frames per second to meet the requirements of movies and general games, so 16ms is not obsolete. With the improvement of panel technology, BenQ and ViewSonic started a speed battle. ViewSonic started from 8ms to 4ms. Released to 1ms, it can be said that 1ms is the final controversy of LCD speed. For game enthusiasts, 1ms faster means that CS's marksmanship will be more accurate, at least psychologically, such customers should recommend the VX series of monitors. But everyone should pay attention to the grayscale response when selling. The text difference in full-color response may sometimes mean the same thing as gray-scale 8ms and full-color 5ms. It is the same as when we sold CRTs before, we said that the dot pitch is .28, LG just I have to say that he is .21, but the horizontal dot pitch is ignored. In fact, the two are talking about the same thing. LG has come up with a sharpness of 1600:1. This is also a conceptual hype. Everyone uses the basic screen. There are only a few companies on the list, and how can only the LG family achieve 1600:1, and everyone stays at the level of 450:1? When it comes to consumers, the meaning of sharpness and contrast is obvious, just like AMD's PR value, which has no real meaning.

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