Microsoft Talks about VR Planning: Taking an Open and Inclusive Route

Virtual reality is one of the hottest products in the game industry, including Oculus Rift, Google Cardboard and PlayStation VR are all appearing in the consumer market. It seems that most signs indicate that the future of VR is in the game, and Microsoft has also noticed this. In an interview with Gamasutra, Xbox’s current director, Phil Spencer, said that Microsoft has a clear vision of virtual reality.

Spencer was interviewed at Microsoft's Washington State headquarters and described Xbox's plans for the next few years. The head of the Xbox was asked all the information about the forthcoming Project Scorpio (such as the possibilities, design and development details of the handheld system), and the transition from the Xbox 360 to the contemporary game console. At the end of the interview, Spencer talked about virtual reality.

When asked about Microsoft's position on VR, Spencer frankly stated that although the company "still is learning how to paint in the VR canvas," they have already established a plan. He said: "There is a plan. It's not that we don't know what we're doing. What's more is that we haven't disclosed it yet. I think this is an immersive experience."

Spencer also talked about the multi-dimensional experience that Microsoft is focusing on. He believes that Windows is the hub of opportunity for VR and is the best space for understanding VR development: “To understand what VR is, the most creative space, the most open space It's Windows, because anyone has a Windows PC, and we're now ready to launch a Windows headphone that is affordable and will support more PCs, so anyone who wants to really understand VR development can plug in these devices. , and then start the party."

For Microsoft's VR plan, Spence explained that at least his personal approach was to "try to adopt a more open and more inclusive approach," which is different from competitors who adopt closed ecosystem practices. Openness is at the forefront of future plans. Spencer believes that cross-platform support is critical to the success of VR.

“I will stay open as much as possible and certainly include all the platforms we support. Because I now think that if you are a developer, you are just looking for space to sell your game. If you want to choose one at an early stage, VR winners, it feels like a road without space to take off."

For Spencer, the gaming industry is at the beginning of a VR journey that may take a decade. Although an Xbox executive at Project E3 2016 said that Project Scorpio will support virtual reality, Spencer doesn't think there is anything that could make VR a breakthrough. Perhaps Microsoft's approach is to focus on providing players with an immersive experience and to create new things for the entire virtual reality industry.

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